The Kingdom of Mysticus is a setting for D&D (3.5 or Pathfinder). The kingdom is recovering from a failed rebellion and is ripe for invasion by darker forces from beyond the Doom Keeper. This site represents the party's knowledge of the world, so some information is deliberately left vague -- not merely the DM's lack of fleshing out of the world (though, that is sometimes the case, too).
Kingdom of Mysticus: The large kingdom that dominates the known world.
Barony of Gallia: A small barony at the edge of the kingdom still fighting remnants of the revolution.
Sanity: Because some things were never meant to be seen by mortal eyes.
- Better Than, Therefore Inspiring To: Bonus to party's Will and Initiative checks when an Aristocrat is present.
- Light of Reason: Use Intelligence instead of Wisdom for all Will Saves.
- Social Order as a Fixed Point: Chance to improve sanity-related checks for party members when an Aristocrat is present.